This project isn’t new. In fact, looking at the dates in my various archived folders, it’s actually older than I thought: october 2017 is the date of the oldest file I could find, but at that time I was just playing at making a game.
I had this idea for a blocky, voxel-style game, with procedural generation and all that jazz – let’s use the M word: a Minecraft-style game.

The beginning was rough, and the maps were tiny! I didn’t know how to approach this, so I made the mistake that probably any beginner makes when approaching such a game design: the world is made of blocks, so I have to generate all blocks in the world!

Since then, a lot of things have changed, not only on my side but on Unreal Engine: UE got better, and I learned a lot. So much so that I think restarting from scratch is the way to go.
However, I think my goals since the beginning of this project haven’t changed: I just found this very old pic (similar timeline as the previous one). We can see that I was already focussing on allowing the player to design their own custom blocks.

Indeed, the above is made of custom blocks designed in-game and then placed in the world.
Now it’s time to start again, with better preparation, skills, and a better vision as well. I have just uploaded a video showing the state of the project when I ‘abandonned’ it a couple of years ago. I think that by the end of this year, I should be in a relatively similar position with the new project, but with much stronger fundations for the future!
It’s all pretty exciting and I’m looking forward to it!

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